Check it out here:
It's really just a mass-murder genocide isometric shooter, like Postal 1 but more grim and similar in tone to The Darkness I and stuff. As in VERY VERY GRIM
however there are some very important things I want to say about the subject in the immoral or incorrect representation of violence in videogames. I like games because they are empowering and manic and energetic. Not because I'm fond of ending the lives of other human beings.
I may seem like a very terrible person for actually wanting to play this, but I'm really iffy on the subject, as there's a fine line between "shock culture" things I'm fond of like tarantino films and Postal 2, and things I generally find great hatred towards, like torture porn movies such as "Hostel" and games like "manhunt"
People need to be very aware between what I would like to call "Real violence" and "having a violent asthetic" in media.
"real violence" is disturbing and has nothing going for it in terms of entertainment. Like the movie natural born killers, battle royale, Hostel, and other such things. It includes all of the moral dilemmas and problems with the subjects in real life. These movies often have to rely on other things to generate excitement and entertainment, such as Natural Born Killers' heavily stylized nature and critical assessment on our media-based consumer culture. Hostel relied on the knowledge of it's audience towards stereotypical horror tropes. Battle Royale relied on its "contest" scenario in order to keep people watching.
"Having a violent asthetic" is simply a facsimile of the real thing, and is layered over movies in order to create excitement and energy by relying on stimulating things in order to generate interest and entertainment.
If it freaks you out it's violent. If it doesn't it's violently portrayed. Truth be told, this is different for all people in terms of gut reaction, but on critical analysis it's very easy to tell.
I found Manhunt I and II to be god-awful not just for the content but for how it was represented. The gameplay had no value for human life to the extent that it made killing boring, and was just boring and not fun, not scary at all. It wasn't portrayed appropriately or maturely. It wasn't like the AO-rated "Indego Prophecy" where it was one of the story's most important parts and it gave it's heavy portrayal in a very responsible way. The game was just created to portray the most gritty and realistic violence as humanly possible, including the emotional-deadness in which these crimes usually take place which is the sole reason I found it so boring and stupid and benign and unlikable.
However, I found postal 2 fun for it's criticism on modern society and it's heavy use of satire. Every enemy in that game was a deranged and stupid as the player character was, it was just a crudfest. sure, I knew the content was horrible and bad and evil, but that didn't keep me from playing it, because the game was conveying a clear message that this was not a realistic scenario, but it was instead a heavlily-stylized and critical representation on our culture, and it was fun because it was so snarky. The "fun" part wasn't "going postal" but raising havoc and seeing what the game would come up with next. It wasn't anything like Manhunt.
I'm pretty sure there are more things that bugs me morally in games is making it too close to real events, like "Super Columbine RPG" or "School Shooter 2013: North American Tour". The other thing that seriously bugs me is games that use rape as a reward or some kind of commodity (See: Metal Gear Solid 5) and games that glorify racism and other such things. Also, the part in Call of Duty: Advanced Warfare where it said "Press X to pay respects" was a stupid decision and really bugged me.