But there is a bright side to this. This twin-stick shooter, with its hard foundation from games like Smash TV (another one of my favorites!) and the even-older Robotron: 2084, this game wasn't just fun; it was a revival.
Soon, there were hundreds, if not thousands of them. In the wake of the first release of geometry wars, there was a new product on the horizon: the iphone.
As iphone and ipod touch gamers like me will tell you, some of the best core games on the smartphone gaming market are the twin-stick shooters. One would think that with this, after a few years of stellar "geometry wars clones" as we called them, my favorites being Infinity Field, Alive 4 Ever (a zombie themed shooter with rpg elements), Zombies by Bignic, and Beat Hazard, and the recently re-relased isometric shooter, Alien Shooter, that Geometry wars would make a big comeback and return to the mobile market after it's enormous success of Geometry Wars: Galaxies for the DS. They certainly Tried. But they didn't.
Geometry Wars: Touch was a disaster. So many things went wrong. Your weapon never changed, the new modes were alright but they had to be unlocked, the graphics were horrible for itouch users, and the company went out of business so iphone 5 users will never get their 16:9 support. I really wanted geometry wars to return to the ios. Still, we have new games for that now. Infinity Field is possibly even better at what it does than the first geometry wars did for pc, but still I find myself returning to geometry wars on steam and playing it, just one more game, just one more highscore.
So there you have it. The legend lives on. All is well.
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